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πŸš€ Launch

$HONOR launches on Pons β€” Robinhood Chain. No presale. No VC. No team allocation.

πŸ“Š The Numbers​

ChainRobinhood Chain β€” Arbitrum L2, ETH gas, chain ID 4663
LaunchpadPons
Token$HONOR
Total supply1,000,000,000
Team / insider mint0
Dev market buy β†’ locked reward vault350,000,000 (35%)
Free float on Pons650,000,000 (65%)
Hero supply (forever)9,999
Box price0.01 β†’ 1.00 ETH (bonding curve)
Box revenue β†’ buyback & burn90%
Box revenue β†’ team10%

The team mints zero tokens. Every $HONOR in the reward vault was bought on the open market on Pons at the same price you pay, then locked in a contract nobody can withdraw from.

πŸ”’ Reward Vault β€” Halving Every 100 Days​

350,000,000 $HONOR locked. Emission halves every 100-day era, Bitcoin-style, enforced onchain:

Emission(era k)  E_k = 1,750,000 / 2^(k-1)   HONOR per day
Released(era k) R_k = 350,000,000 x (1 - 2^-k)
Era length 100 days
EraDayHONOR/dayPer hero/dayEra emitsReleased
11–1001,750,000175.02175.00M50.00%
2101–200875,00087.5187.50M75.00%
3201–300437,50043.7543.75M87.50%
4301–400218,75021.8821.88M93.75%
5401–500109,37510.9410.94M96.88%
6501–60054,6885.475.47M98.44%
7601–70027,3442.732.73M99.22%
8701–80013,6721.371.37M99.61%
9801–9006,8360.680.68M99.80%
10901–1,0003,4180.340.34M99.90%

Era 1 pays 512Γ— more per hero than Era 10. There is no second chance at Era 1.

  • No mint function. No owner withdraw. No pause on emission.
  • The vault is funded once, before day 1, and only drains toward players.
  • Every release is a public transaction. Verify it, don't trust it.

πŸ“¦ Box Bonding Curve β€” 9,999 Boxes, 0.01 β†’ 1.00 ETH​

Every box minted raises the price of the next one by +0.046072%:

Price of box n     p(n) = 0.01 x 100^((n-1)/9998)  ETH
Step per box r = 100^(1/9998) = 1.00046072 (+0.046072%)
Cost of first N C(N) = 0.01 x (r^N - 1) / (r - 1)
Hard cap C(9999) = 2,149.8 ETH
BoxPrice (ETH)Raised→ Burn (90%)→ Team (10%)
#10.01000.00.00.0
#1,0000.015812.711.41.3
#2,0000.025132.829.53.3
#3,0000.039864.758.36.5
#4,0000.0631115.3103.811.5
#5,0000.1000195.4175.919.5
#6,0000.1585322.5290.232.2
#7,0000.2512523.9471.552.4
#8,0000.3982843.0758.784.3
#9,0000.63121,348.91,214.1134.9
#9,9991.00002,149.81,934.8215.0
  • Last box costs 100Γ— the first. Box #5,000 sits exactly at 0.1 ETH β€” the geometric mean.
  • Hard cap: 2,149.8 ETH. Average box: 0.2150 ETH.
  • Half the supply (4,999 boxes) sells for 195 ETH. The other half raises 1,954 ETH. Late is expensive.

πŸ”₯ Buyback & Burn β€” 90% of Every Box​

For every box #n sold, the contract routes:

Burn(n) = 0.90 x p(n)   ->  buyback $HONOR on Pons -> 0x...dEaD
Team(n) = 0.10 x p(n) -> infra, audits, live ops
Total = 1,934.8 ETH burned | 215.0 ETH team
  • 1,934.8 ETH of buy pressure hits $HONOR on Pons and is sent to 0x…dEaD.
  • That is 0.1935 ETH burned per hero in existence.
  • Burn is permanent and one-directional: supply only ever goes down from 1,000,000,000.
  • 215.0 ETH (10%) funds servers, audits and live ops. That is the entire team budget.

βš–οΈ Why This Is Fair​

Typical launchValley of Heroes
Team allocation15–25% free0%
Dev entry price$0Market price on Pons
Reward poolMultisig walletLocked contract, halving
Box priceFlat, insiders front-runCurve β€” first buyer pays 1/100 of the last
Revenue use"Marketing"90% burned onchain

πŸ”— Next​