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📦 Mystery Box

9,999 boxes. 9,999 heroes. Forever. Each box is one random hero, revealed onchain.

📊 Specs​

Supply9,999 boxes (hard cap, no re-mint)
Price0.01 → 1.00 ETH, bonding curve
ChainRobinhood Chain (Arbitrum L2, chain ID 4663)
CurrencyETH
StandardERC721 (MysteryBox)
Per tx1–20 boxes

📈 The Curve​

Every box sold makes the next one +0.046072% more expensive. No exceptions, no whitelist, no insider price.

Price of box n     p(n) = 0.01 x 100^((n-1)/9998)  ETH
Step per box r = 100^(1/9998) = 1.00046072
Cost of first N C(N) = 0.01 x (r^N - 1) / (r - 1)
Cost of q boxes from box n = C(n+q-1) - C(n-1)
BoxPrice (ETH)Multiple of #1Raised so far
#10.01001.00×0.0
#1,0000.01581.58×12.7
#2,0000.02512.51×32.8
#3,0000.03983.98×64.7
#4,0000.06316.31×115.3
#5,0000.100010.00×195.4
#6,0000.158515.85×322.5
#7,0000.251225.12×523.9
#8,0000.398239.82×843.0
#9,0000.631263.12×1,348.9
#9,9991.0000100.00×2,149.8
  • Average box: 0.2150 ETH. Hard cap: 2,149.8 ETH.
  • First half (4,999 boxes) = 195 ETH. Second half = 1,954 ETH. The curve does not wait.

🔥 Where Your ETH Goes​

90%  ->  buyback $HONOR on Pons  ->  burned to 0x...dEaD
10% -> team: infra, audits, live ops
AllocationPer 1 ETHAt full sellout
Buyback & Burn $HONOR0.90 ETH1,934.8 ETH
Team & Operations0.10 ETH215.0 ETH

No treasury discretion. No "marketing wallet". 0.1935 ETH of burn backs every hero minted.

Full launch math

See Launch — 1B supply, 0% team allocation, 350M bought on market and locked in a halving vault.

🛒 Mint​

  1. Open Mint Box, pick 1–20 boxes
  2. Optional: enter an inviter address (first mint only) → referral multipliers
  3. Confirm — you pay C(n+q-1) − C(n-1), exactly what the curve says

Example — 10 boxes starting at box #3,000: C(3,009) − C(2,999) = 0.399 ETH (avg 0.0399/box).

🎁 Reveal​

Mint box (ERC721)  ->  Reveal  ->  box burned  ->  Hero NFT minted

Attributes are generated onchain from box ID, token ID, block hash, timestamp and block.prevrandao.

  • 15 archetypes, uniform 1/15
  • Rarity drives starting Attack and upgrade multipliers → Rarity Basics
  • Procedural color palette, unique per hero

🎲 Fairness​

  • Randomness comes from the chain, not a server. No pre-seeded list, no reserved IDs.
  • Every rarity roll is a public transaction you can replay.
  • Team boxes: none. If the team wants a hero, the team pays the curve.

⚠️ Rules​

  • One reveal per box. Box is burned, hero is permanent.
  • No refunds. The curve never goes down.
  • 9,999 heroes maximum, forever.