⚔️ Valley of Heroes
The World's First Real-Time Fully Onchain MMORPG — launching on Robinhood Chain, token on Pons.
Every hero, every battle, every reward lives onchain. No servers. No off-chain shortcuts. No team allocation.
🔢 The Whole Deal in 12 Numbers
| Chain | Robinhood Chain (4663) |
| Token | $HONOR on Pons |
| Total supply | 1,000,000,000 |
| Team allocation | 0 |
| Dev market buy, locked in vault | 350,000,000 (35%) |
| Reward emission | halving every 100 days |
| Era 1 payout | 1,750,000 HONOR/day = 175.02 per hero |
| Heroes, forever | 9,999 |
| Box price | 0.01 → 1.00 ETH (100×) |
| Hard cap | 2,149.8 ETH |
| Box revenue → burn | 90% = 1,934.8 ETH |
| Box revenue → team | 10% = 215.0 ETH |
Box price p(n) = 0.01 x 100^((n-1)/9998) ETH
Emission E_k = 1,750,000 / 2^(k-1) HONOR/day (era = 100 days)
Burn 0.90 x every ETH that touches the curve
🔥 Why This Is Different
- The team minted zero tokens. The 350M reward pool was bought on Pons at market price and locked in a contract with no withdraw function.
- Emission halves. Burn doesn't. 90% of every box sold buys $HONOR and sends it to
0x…dEaD. - 9,999 heroes. Forever. No season 2 supply, no "expansion mint".
- The curve punishes waiting. Box #1 costs 0.01 ETH. Box #9,999 costs 1.00 ETH. Same hero odds.
🎮 The Loop
Mint box on the curve -> Reveal hero onchain -> Farm $HONOR in the Valley
^ |
+--------------- Upgrade / raid / PvP <--------------+
- Mint & reveal — 9,999 boxes, provably random rarity
- Deploy to the Valley — heroes farm $HONOR from the halving vault
- Burn to grow — upgrades burn $HONOR, equipment burns BONES
- Fight — Titan raids, Titan Boss, PvP ladder
📚 Start Here
- Launch — full tokenomics, curve and burn math
- Mystery Box — the bonding curve
- HONOR Token — supply, sinks, halving
- Rarity Basics — drop rates and Attack ranges
- Gameplay — the full loop
9,999 heroes. 0% team allocation. 90% burned. Your move. ⚔️