HONOR Rewards Reference
This document centralizes every formula and lookup table used to calculate HONOR rewards.
๐ข Base Formulaโ
HONOR Reward = (Adjusted Attack ร Combat Time ร Base Rate ร Time Multiplier) / 10000
- Adjusted Attack = Base Attack ร Rating Multiplier (from the referral system).
- Combat Time = Total seconds a hero has stayed in the Cursed Valley.
- Base Rate = Depends on the current HONOR supply halving stage.
- Time Multiplier = Bonus based on how long the hero remains deployed.
๐งฎ Example Calculationsโ
Contract math multiplies, divides by 10โฏ000, and truncates to an integer. HONOR uses 6 decimals, so divide the raw result by 1,000,000 to display human-readable amounts.
Hero with 5,000 Attack, 1 hour in valley (base rate 128)
- Base:
(5,000 ร 3,600 ร 128) / 10,000 = 230,400โ 0.2304 HONOR - With 2ร time multiplier (โฅโฏ6โฏh):
230,400 ร 2 = 460,800โ 0.4608 HONOR - With 2.0ร referral multiplier:
460,800 ร 2 = 921,600โ 0.9216 HONOR
Hero with 10,000 Attack, 24 hours in valley (base rate 128)
- Base:
(10,000 ร 86,400 ร 128) / 10,000 = 11,059,200โ 11.0592 HONOR - With 5ร time multiplier (24โฏh):
11,059,200 ร 5 = 55,296,000โ 55.296 HONOR - With 2.0ร referral multiplier:
55,296,000 ร 2 = 110,592,000โ 110.592 HONOR
โณ Time Multipliersโ
| Time in Valley | Multiplier |
|---|---|
| < 6 hours | 1ร |
| โฅ 6 hours | 2ร |
| โฅ 12 hours | 3ร |
| โฅ 18 hours | 4ร |
| โฅ 24 hours | 5ร |
๐ป Supply-Based Halvingโ
| HONOR Supply % | Base Rate | Notes |
|---|---|---|
| 0 โ 50% | 128 | Initial emission |
| 50 โ 75% | 64 | First halving |
| 75 โ 87.5% | 32 | Second halving |
| 87.5 โ 93.75% | 16 | Third halving |
| 93.75 โ 96.875% | 8 | Fourth halving |
| 96.875 โ 98.4375% | 4 | Fifth halving |
| 98.4375 โ 99.21875% | 2 | Sixth halving |
| โฅ 99.21875% | 1 | Final emission floor |
๐ฏ Referral Multiplierโ
| Invitees (minted) | Multiplier |
|---|---|
| 0 | 1.00ร |
| 1 | 1.10ร |
| 20 | 1.50ร |
| โฅ 100 | 2.00ร |
โก Earning Rate (Base Rate 128)โ
- 1,000 Attack:
(1,000 ร 128) / 10,000 = 12.8โ 0.0000128 HONOR/second (โโฏ0.04608 HONOR/hour) - 5,000 Attack:
(5,000 ร 128) / 10,000 = 64โ 0.000064 HONOR/second (โโฏ0.2304 HONOR/hour) - 10,000 Attack:
(10,000 ร 128) / 10,000 = 128โ 0.000128 HONOR/second (โโฏ0.4608 HONOR/hour)
๐ก Quick Notesโ
- Both Gameplay/Valley and Economics/HONOR Token reference this formulaโonly keep summaries there.
- If you need worked examples, add them to the relevant feature page instead of copying the entire table.
- When the HONOR mechanics change, update this file first, then refresh the links elsewhere.