Revenue & Treasury System
Understand how the Titan Combat System generates revenue, manages treasury funds, and distributes rewards to players.
💰 Revenue Sources
The Titan Combat System generates revenue through the house edge mechanism:
- Base House Edge: 5% on all Titan combats
- Revenue Source: House edge generated from entry fees (5% base, reduced by bonuses)
- Sustainability: Ensures system can pay out rewards long-term
How House Edge Works
House Edge = Entry Fee × 5% (base)
Effective House Edge = Base House Edge - Bonuses
House Edge Reduction = Rarity Bonus + Level 30 Bonus
House Edge Reduction Bonuses:
| Hero Rarity | Rarity Bonus | Level 30 Bonus | Total Max Reduction |
|---|---|---|---|
| Common | 0% | +0.5% | 0.5% |
| Rare | +0.5% | +1% | 1.5% |
| Epic | +1% | +1.5% | 2.5% |
| Mythic | +1.5% | +2% | 3.5% |
| Legendary | +2% | +2.5% | 4.5% |
🏦 Treasury System
The Reward Treasury is a separate wallet that holds MON tokens for paying out combat rewards:
- Purpose: Secure storage for player rewards
- Funding: Receives entry fees from combats
- Payouts: Distributes rewards to victorious players
- Top Profit Distribution: Weekly redistribution to top profit players
- Transparency: All treasury operations are on-chain
Treasury Flow
- Entry Fees: Players pay entry fees when requesting combat
- Treasury Deposit: Entry fees accumulate in treasury
- Combat Execution: Combats are executed and results determined
- Reward Distribution: Winners receive rewards from treasury
- Weekly Top Profit: Treasury redistributes funds to top profit players weekly
📊 Revenue Distribution
When a player pays an entry fee for Titan combat, the funds are distributed as follows:
- Entry Fee Paid: Player pays entry fee (e.g., 100 MON)
- House Edge Calculated: House edge = Entry Fee × (5% - Bonuses)
- House Edge Distribution: House edge is split between audit and community
- Player Rewards: Winners receive calculated rewards from treasury
Current Distribution (During Audit Phase)
House edge is split 50/50:
- 50% for Audit: Used for security audits and system verification
- 50% for Community: Includes:
- Referral commissions (25% of house edge)
- Top profit rewards
- Other community incentives
Example (No Bonuses):
- Entry Fee: 100 MON
- House Edge: 5 MON (5% of 100 MON)
- Audit Fund: 2.5 MON (50%)
- Community Fund: 2.5 MON (50%)
- Referral Commission: 1.25 MON (25% of house edge)
- Remaining: 1.25 MON (for top profit and other incentives)
- Player Reward Pool: 95 MON → Used for combat rewards
Future Distribution (After Audit)
Once audit is complete, distribution changes to:
- 60% for Community: Includes referral commissions, top profit rewards, and community incentives
- 25% for HONOR Buyback: Buy back HONOR tokens to treasury HONOR
- 15% for Maintenance: System operation and maintenance fees
Example (No Bonuses, After Audit):
- Entry Fee: 100 MON
- House Edge: 5 MON (5% of 100 MON)
- Community Fund: 3 MON (60%)
- Referral Commission: 1.25 MON (25% of house edge)
- Remaining: 1.75 MON (for top profit and other incentives)
- HONOR Buyback Fund: 1.25 MON (25%) → Buy back HONOR to treasury
- Maintenance Fund: 0.75 MON (15%)
- Player Reward Pool: 95 MON → Used for combat rewards
🔗 Related Topics
- Rewards: Understand reward calculations
- Referral: Learn about referral commissions
- Combat Mechanics: Learn how revenue is generated
- Introduction: Titan combat overview