Attack Power
Attack is the primary stat that determines how much HONOR a hero earns in the Valley. Higher Attack = more HONOR per second.
⚔️ Attack Overview
What is Attack?
- Primary combat stat for heroes
- Determines HONOR earning rate in valley
- Can be increased through upgrades
- Ranges from 1,000 (Common Lv.1) to 100,000+ (Legendary Lv.30)
Initial Attack Range
Attack is randomly generated when hero is minted, based on rarity:
| Rarity | Attack Range (Level 1) |
|---|---|
| Common | 1,000 - 1,999 |
| Rare | 2,000 - 3,999 |
| Epic | 4,000 - 5,999 |
| Mythic | 6,000 - 7,999 |
| Legendary | 8,000 - 9,999 |
💰 Attack and HONOR Earnings
Earning Formula
See HONOR Rewards Reference for the full formula, sample calculations, and earning-rate tables. Attack is the leading variable in those calculations, so investing in higher Attack directly boosts HONOR yield.
📈 Increasing Attack
Upgrade System
Upgrade heroes using HONOR tokens to increase Attack:
- Cost: Varies by rarity (base fee + growth rate per level)
- Effect: Attack increases by rarity multiplier (5%-9%)
- Max Level: Level 30 (29 upgrades from Level 1)
- Bulk Upgrade: Upgrade multiple levels at once to save gas
Upgrade Growth
Each upgrade multiplies Attack based on rarity:
| Rarity | Growth Per Level | Example (Lv.1 → Lv.2) |
|---|---|---|
| Common | 5% | 1,500 → 1,575 |
| Rare | 6% | 3,000 → 3,180 |
| Epic | 7% | 5,000 → 5,350 |
| Mythic | 8% | 7,000 → 7,560 |
| Legendary | 9% | 9,000 → 9,810 |
Upgrade Costs by Rarity
Upgrade costs vary by rarity. Higher rarity heroes have higher base fees and growth rates:
| Rarity | Base Fee | Growth Rate | Level 1→2 | Level 10→11 | Level 29→30 |
|---|---|---|---|---|---|
| Common | 10 HONOR | 8% | 10.8 HONOR | 21.59 HONOR | 93.17 HONOR |
| Rare | 15 HONOR | 9% | 16.35 HONOR | 35.51 HONOR | 182.58 HONOR |
| Epic | 20 HONOR | 10% | 22 HONOR | 51.87 HONOR | 317.26 HONOR |
| Mythic | 25 HONOR | 11% | 27.75 HONOR | 70.99 HONOR | 515.59 HONOR |
| Legendary | 30 HONOR | 20% | 36 HONOR | 185.75 HONOR | 5,934.41 HONOR |
Formula: Cost = Base × (GrowthRate)^Level
Bulk Upgrade Feature
You can now upgrade multiple levels at once:
- Single Upgrade: Upgrade one level at a time (traditional method)
- Bulk Upgrade: Upgrade multiple levels in one transaction
- Calculate total cost for all levels
- Pay once, upgrade all levels
- Saves gas fees on multiple transactions
- Contract validates total cost to ensure correctness
🎯 Attack Optimization
Maximizing Earnings
- Start High: Higher initial Attack = better base earnings
- Upgrade Wisely: Focus on high-rarity heroes first
- Referral Bonus: Build referral network for Attack multipliers
- Time Investment: Longer valley stays = better multipliers
Strategic Priorities
- Legendary Heroes: Best investment for upgrades
- Multiple Heroes: More heroes = more total Attack
- Balanced Approach: Upgrade some, deploy others
🔮 Future Features
When PVP and combat systems are launched:
- Attack will determine combat strength
- Higher Attack = better performance in battles
- Attack may affect damage dealt in PVP
- Attack may unlock special abilities
💡 Pro Tips
- Check Attack First: Higher Attack heroes earn more
- Upgrade Before Deploying: Maximize earning potential
- Referral Network: 2.0x multiplier doubles all Attack
- Long-Term Investment: Upgraded heroes earn exponentially more
- Collection Building: More heroes = more total earning power