Skills (Coming Soon)
The skill system is the next layer of combat depth for Valley of Heroes.
π― Design Goalsβ
- Hero identity: each of the 15 hero types receives a bespoke signature skill.
- Counterplay: skills form a rockβpaperβscissors matrix so squad composition matters.
- Parallel progression: we plan to let players enhance or modify skills through upgrades and equipment.
π§ͺ Skill Archetypes (Work in Progress)β
- Burst β front-load damage or finishing blows for assassins.
- Control β stuns, slows, or displacement for tactical heroes.
- Support β shields, healing pulses, or stat buffs for team play.
- Utility β vision, debuff cleansing, or economy bonuses for niche picks.
π System Connectionsβ
- PVP: the battle simulator reads skill loadouts to resolve damage, crowd control, and matchup bonuses. See PVP mode.
- Equipment: gear may unlock alternate skill variants or boost skill multipliers.
- Realm UI: players will configure skill loadouts directly from the hero management screen.
ποΈ Development Statusβ
- Status: in active development.
- Target launch: alongside the public PVP release.
- Next milestones: detailed specs and playtest schedule will be shared after design and audits are finalized.
π What to Expect During Testingβ
- Prototype servers with rotating hero pools.
- Telemetry-driven balance passes every few days.
- Open feedback channels so the community can help shape meta diversity.
Follow the roadmap so you can jump into the first skill test as soon as it opens!